状态机与标志量¶
在不引入实时操作系统的情况下,状态机是实现复杂逻辑的常用方法。它通过定义状态和状态之间的转换来管理系统行为。状态机可以帮助简化代码结构,使得逻辑更清晰易懂。
设计说明¶
本项目中,核心是区分采集状态和非采集状态,由于采集状态下对资源消耗较大,非采集状态下的一些操作如果在采集状态下进行可能会导致系统不稳定,因此需要明确区分。非采集状态我们又进一步分为了启动,空闲、准备、通信和错误状态。在设备完成初始化之后,每一次循环都会先判定所处的状态,从而执行对应的操作。在状态之外,我们定义了一系列标志量,用来辅助状态机进行状态切换和操作。
在实现上来说,我们定义了一些结构体和一个状态机类,包含了当前状态、标志量以及一些方法来设置状态和打印状态信息。通过这种方式,我们可以在代码中清晰地管理节点的状态和相关标志。
相关代码¶
nodestate.hpp¶
#pragma once
// === Mutually exclusive node states ===
enum class NodeState
{
BOOT,
IDLE, // routine operation & monitoring
PREPARING, // no routine operation, preparing for sensing
SAMPLING, // actively sampling data
COMMUNICATING, // communicating with other nodes
ERROR // error state
};
// === Non-mutually-exclusive status flags ===
struct NodeFlags
{
// Initialization Flags
bool serial_ready = false; // Serial communication ready status
bool led_ready = false; // LED ready status
bool imu_ready = false; // IMU sensor ready status
bool rf_ready = false; // RF communication ready status
bool sd_ready = false; // SD card ready status
// Key Connection Flags
bool wifi_connected = false; // WiFi connection status
bool mqtt_connected = false; // MQTT connection status
// Time Synchronization Flags
bool time_ntp_synced = false; // NTP time synchronization status
bool time_rf_synced = false; // RF time synchronization status
bool gateway_ntp_required = false; // Gateway NTP required status
bool leafnode_ntp_required = false; // Leaf node NTP required status
// Sensing Flags
bool sensing_requested = false; // Sensing command received status
bool sensing_scheduled = false; // Sensing schedule status
bool sensing_active = false; // Sensing activity status
// Data Logging Flags
bool data_retrieval_requested = false; // Data retrieval request status
bool data_retrieval_sent = true; // Data retrieval sent status, by default true, meaning already sent
};
// === State Manager ===
class NodeStatusManager
{
public:
// Current state & flags
NodeState node_state;
NodeFlags node_flags;
// Constructor
NodeStatusManager();
// State setters
void set_state(NodeState new_state);
NodeState get_state() const;
// Debug print
void print_state() const;
};
// Global instance
extern NodeStatusManager node_status;
nodestate.cpp¶
#include <Arduino.h>
#include "nodestate.hpp"
// Define the global instance
NodeStatusManager node_status;
// Constructor implementation
NodeStatusManager::NodeStatusManager()
{
node_state = NodeState::BOOT;
// All flags initialized to false by default via struct default values
}
// Set current node state
void NodeStatusManager::set_state(NodeState new_state)
{
node_state = new_state;
}
// Get current node state
NodeState NodeStatusManager::get_state() const
{
return node_state;
}
// Print current state and flags
void NodeStatusManager::print_state() const
{
Serial.print("[STATUS] Current state: ");
switch (node_state)
{
case NodeState::BOOT: Serial.println("BOOT"); break;
case NodeState::IDLE: Serial.println("IDLE"); break;
case NodeState::SAMPLING: Serial.println("SAMPLING"); break;
case NodeState::COMMUNICATING: Serial.println("COMMUNICATING"); break;
case NodeState::ERROR: Serial.println("ERROR"); break;
}
Serial.println("<NodeFlags> Initialization:");
Serial.print(" Serial Ready: "); Serial.println(node_flags.serial_ready ? "Yes" : "No");
Serial.print(" LED Ready: "); Serial.println(node_flags.led_ready ? "Yes" : "No");
Serial.print(" IMU Ready: "); Serial.println(node_flags.imu_ready ? "Yes" : "No");
Serial.print(" RF Ready: "); Serial.println(node_flags.rf_ready ? "Yes" : "No");
Serial.print(" SD Ready: "); Serial.println(node_flags.sd_ready ? "Yes" : "No");
Serial.println("<NodeFlags> Connection:");
Serial.print(" WiFi: "); Serial.println(node_flags.wifi_connected ? "Yes" : "No");
Serial.print(" MQTT: "); Serial.println(node_flags.mqtt_connected ? "Yes" : "No");
Serial.println("<NodeFlags> Time Sync:");
Serial.print(" NTP: "); Serial.println(node_flags.time_ntp_synced ? "Yes" : "No");
Serial.print(" RF: "); Serial.println(node_flags.time_rf_synced ? "Yes" : "No");
Serial.println();
}